其他
Introduction
Standard Lua Engine (abbreviated as SLE) provides a library of standard interface for interact with Lua in C++. And its naming convention conforms to STL. Not similar to other Lua Librarys(luaplus, luabind...), via SLE we can use the syntax like C++ to access Lua functions, variables and tables. Lua is weakly typed language, so SLE also can automatically identify the types supported by Lua, without using templates. # Details # * http://code.google.com/p/luaengine/wiki/introduction_en # Remarks # SLE is being developed, so this Alpha version is for testing purposes only.
Welcome to JOIN US, the C++ & Lua lovers.
简介
Standard Lua Engine(简称SLE)提供了一组Lua与C++进行交互的标准接口,其规范与STL统一。
它与luaplus,luabind等Lua库都不同,通过SLE,能在C++中像访问C++函数、变量、对象一样访问Lua的函数、变量及table。由于Lua本身就是弱类型的语言,所以本库可以做到*自动识别*Lua支持的所有类型,而*无需声明模板对象。
由于代码正在开发中,只能提供的Alpha版*仅供测试
luaengine
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